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Doubutsu mori11/16/2023 ![]() Kapp'n drops her off outside of the Town Hall, where she meets Pelly and Mayor Tortimer.Īi begins working for Tom Nook delivering packages to the other villagers. Some of these textures can be seen if you place test acres in your town, but it should also be noted that the models for said early acres are bigger, and overlap surrounding areas in the game.A girl named Ai travels in Kapp'n's cab to Animal Village, a far away town. The textures are also not compatible with the models of the retail build of the game, and they need to be converted in order to be viewed properly. These textures do not appear in any pre-release screenshots. It even survived through the localization process. Most of these textures can be found in the final build of the game. Curiously, it seems the Chinese version was compiled really early compared to the actual release date, even predating the Chinese version of Ocarina of Time by seven 16:48:26 Present at 0x19D00 in the Japanese version and 0x21D50 in the Chinese version is a build date in the same format as Ocarina of Time and Majora's Mask. These items appear in Doubutsu no Mori +, Animal Crossing, and Doubutsu no Mori e+ as well, but with the sole exception of the unused chair in +, their models are replaced with duplicates of the Spooky Wardrobe furniture item (in +) or the DUMMY furniture item (in Animal Crossing and e+). Below is a list of the item's names along with their internal hexadecimal IDs. Several items in the game's files are unused and unobtainable through gameplay. ![]() Two clothing items are present in the game's code but never appear either as obtainable items or as items worn by villagers within the normal course of play: In the iQue version, the Chinese text associated with this menu is corrupted, resulting in the menu title appearing garbled and the original Japanese text appearing in all other areas in the menu. This feature is removed in Doubutsu no Mori +, Animal Crossing, and Doubutsu no Mori e+, as even though a method of installing ROMs was still never officially implemented, they can be deleted from the memory card via the GameCube's main menu. ![]() The ROM files that the game detects differ from standard save data associated with the Famicom furniture items in that these files are external ROMs that must be installed onto the Controller Pak because Nintendo never incorporated any official methods of doing this, this data management menu is inaccessible under normal circumstances. If the game detects that Famicom ROM data is stored on the Controller Pak, accessing the "てがみをほぜんしたい" ("Save a Letter") option at the Post Office instead brings up a menu titled "コントローラパックのきろくをけします" ("Erase Controller Pack Records"), where these ROMs can be viewed and deleted. Pressing D-Pad Up will display a bunch of hex values, as you may have guessed by now, what these represent is unknown.Pressing D-Pad Right will display orange numbers, their usage is unknown.What triggers these to change is unknown. The periods will change characters based off what is going on in-game. Pressing D-Pad Left will display yellow numbers and text.While inside of your house, pressing Z will force display a Famicom as a furniture item. Pressing Start will increase the number, this number represents which Famicom game to place. Pressing D-Pad Down will make text appear that says 'ファミコン' which translates to 'Famicom'.Pressing C-Up will display "zelda_malloc" and "graph_malloc" followed by some Japanese text and numbers.What they represent is currently unknown. Pressing C-Right will display different colored numbers on-screen.If you press R, you can cycle through different clock speeds. Pressing A will bring up a heads-up-display that displays coordinates, time, item IDs and other information.All of the combinations below must be done on a controller plugged into port 2.
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